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//-----------------------------------------------------------------------------
// (c) 2006 by Basler Vision Technologies
// Section: Vision Components
// Project: GenApi
// Author: Hartmut Nebelung
// $Header$
//
// License: This file is published under the license of the EMVA GenICam Standard Group.
// A text file describing the legal terms is included in your installation as 'GenICam_license.pdf'.
// If for some reason you are missing this file please contact the EMVA or visit the website
// (http://www.genicam.org) for a full copy.
//
// THIS SOFTWARE IS PROVIDED BY THE EMVA GENICAM STANDARD GROUP "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE EMVA GENICAM STANDARD GROUP
// OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//-----------------------------------------------------------------------------
/*!
\file
\brief Definition of Lock classes
\ingroup Base_PublicUtilities
*/
#ifndef GENAPI_GCSYNCH_H
#define GENAPI_GCSYNCH_H
#include <Base/GCTypes.h>
#include <Base/GCException.h>
#if defined (_WIN32)
# include <windows.h>
# include <winbase.h>
#elif defined (__GNUC__) && (defined (__linux__) || defined (__APPLE__))
# include <semaphore.h>
# include <pthread.h>
# include <errno.h>
# include <list>
#elif defined(VXWORKS)
#include <vxworks.h>
#include <taskLib.h>
#else
# error No/unknown platform thread support
#endif
namespace GENICAM_NAMESPACE
{
//-----------------------------------------------------------------
// CLock
//-----------------------------------------------------------------
/**
\brief A lock class
\ingroup Base_PublicUtilities
*/
class GCBASE_API CLock
{
public:
//! Constructor
CLock();
//! Destructor
~CLock();
//! tries to enter the critical section; returns true if successful
bool TryLock();
//! enters the critical section (may block)
void Lock();
//! leaves the critical section
void Unlock();
private:
//! no copy constructor
CLock( const CLock& );
//! no assignment operator
CLock& operator=( const CLock& );
protected:
#if defined (_WIN32)
//! The critical section object
CRITICAL_SECTION m_csObject;
#elif defined (__GNUC__) && (defined (__linux__) || defined (__APPLE__))
//! the mutex object
pthread_mutex_t m_mtxObject;
#elif defined(VXWORKS)
SEM_ID m_sem;
#else
# error No/unknown platform thread support
#endif
};
//! This class is for testing purposes only. It should not be used for
//! client code because it exists only for Windows but not for Linux
//! since it uses internal data structures of a Win32 object
class GCBASE_API CLockEx : public CLock
{
public:
# if defined (_WIN32)
//! Gives access to internal data member for test and purposes
int64_t GetLockCount();
//! Gives access to internal data member for test and purposes
int64_t GetRecursionCount();
# elif defined (__GNUC__) && (defined (__linux__) || defined (__APPLE__) || defined(VXWORKS))
// nothing implemented for Unix
# else
# error No/unknown platform support
# endif
private:
//! no copy constructor
CLockEx( const CLockEx& );
//! no assignment operator
CLockEx& operator=( const CLockEx& );
};
//-----------------------------------------------------------------
// AutoLock
//-----------------------------------------------------------------
class AutoLock
{
CLock& m_Lock;
public:
AutoLock(CLock& lock)
: m_Lock(lock)
{
m_Lock.Lock();
}
~AutoLock()
{
m_Lock.Unlock();
}
private:
AutoLock& operator=(const AutoLock&);
AutoLock(const AutoLock&);
};
//-----------------------------------------------------------------
// template LockableObject<Object,ThreadingModel>
//-----------------------------------------------------------------
/**
\brief Instance-Lock for an object
\ingroup Base_PublicUtilities
*/
template< class Object>
class LockableObject
{
public:
mutable CLock m_Lock;
class Lock;
friend class Lock;
/*! A scopelevel Lock class.
* Automatically acquires the lock when created and releases
* it when destroyed.
*/
class Lock
{
/// Reference to outer object
const LockableObject<Object> &m_Object;
public:
Lock( const LockableObject<Object>& obj) : m_Object(obj) {
m_Object.m_Lock.Lock();
}
~Lock(){
m_Object.m_Lock.Unlock();
}
private:
Lock& operator=( const Lock& );
};
/// Get a new lock
Lock GetLock() const
{
return Lock( *this );
}
};
/**
\brief Named global lock which can be used over process boundaries
\ingroup Base_PublicUtilities
*/
class GCBASE_API CGlobalLock
{
public:
//! Creates a global lock object name pszName.
//! In case an object with the same name already exists
//! a reference to the existing object will be created.
//! If pszName is NULL an unnamed object will be created.
explicit CGlobalLock(const char* pszName);
#if defined(_WIN32) && ! defined(PHARLAP_WIN32)
//! Creates a global lock object name pszName.
//! In case an object with the same name already exists
//! a reference to the existing object will be created.
//! If pszName is NULL an unnamed object will be created.
explicit CGlobalLock(const wchar_t* pszName);
#endif
//! Creates a global lock object name strName.
//! In case an object with the same name already exists
//! a reference to the existing object will be created.
//! If strName is empty an unnamed object will be created.
explicit CGlobalLock(const GENICAM_NAMESPACE::gcstring& strName);
~CGlobalLock();
public:
//! tests whether the lock is valid
bool IsValid(void) const;
//! enters the lock (may block)
bool Lock(unsigned int timeout_ms);
//! tries to enter the lock and returns immediately when not possible
bool TryLock(void);
//! leaves the lock
void Unlock(void);
#if defined (__GNUC__) && (defined (__linux__) || defined (__APPLE__))
// creates a hashed name instead of the real name
void HashSemName(const GENICAM_NAMESPACE::gcstring& strName);
#endif
protected:
#if defined(_WIN32)
HANDLE m_handle;
#elif defined (__GNUC__) && (defined (__linux__) || defined (__APPLE__))
GENICAM_NAMESPACE::gcstring m_semName;
sem_t* m_handle;
#elif VXWORKS
// There are no named locks on VxWorks. While we could use a single global lock, we
// will just rely on the caller to add their own locking in
#else
# error No/unknown platform thread support
#endif
// This is for debugging/assertions only
// the d'tor check whether this is 0 in debug builds
// in release builds this is always 0
mutable long m_DebugCount;
private:
// not copyable
CGlobalLock(const CGlobalLock&);
CGlobalLock& operator=(const CGlobalLock&);
};
/**
\brief unlocks the global lock object on destruction
This is for automatic UNLOCKING only.
We can't do automatic locking here since there is no returnvalue for contructors
\ingroup Base_PublicUtilities
*/
//-----------------------------------------------------------------
// unlocks the global lock object on destruction
// this is for automatic UNLOCKING only.
// we can't do automatic locking here since we don't get a returnvalue from the c'tor
//-----------------------------------------------------------------
class GCBASE_API CGlobalLockUnlocker
{
protected:
CGlobalLock& m_Lock;
bool m_enabled;
public:
CGlobalLockUnlocker(CGlobalLock& lock)
: m_Lock(lock)
, m_enabled(true) // this allows the auto unlock to be turned off for messy code structures
{
// explicitly don't lock the object here since we want to do this manually and handle the return value properly
}
~CGlobalLockUnlocker()
{
UnlockEarly();
}
//! This function allows to unlock the object early before the object is destroyed
void UnlockEarly(void)
{
if (m_enabled)
{
m_enabled = false;
m_Lock.Unlock();
}
}
private:
CGlobalLockUnlocker& operator=(const CGlobalLockUnlocker&);
CGlobalLockUnlocker(const CGlobalLockUnlocker&);
};
} // namespace GenICam
#endif // GENAPI_GCSYNCH_H