// RealPlayDlg.h : header file // #if !defined(AFX_REALPLAYDLG_H__4C5D1B67_AC1D_499C_A88A_C0B663F739D0__INCLUDED_) #define AFX_REALPLAYDLG_H__4C5D1B67_AC1D_499C_A88A_C0B663F739D0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GeneralDef.h" #include "PTZButton.h" ///////////////////////////////////////////////////////////////////////////// // CRealPlayDlg dialog class CRealPlayDlg : public CDialog { // Construction public: CRealPlayDlg(CWnd* pParent = NULL); // standard constructor public: BOOL m_bTrackRun; BOOL m_bIsOnCruise; void InitDecoderReferCtrl(); void GetDecoderCfg(); void StopRecord(); void StartRecord(); int GetPTZSpeed(); LONG GetPlayHandle(); int GetCurChanIndex(); void DbPlayChannel(int ChanIndex); void CreateDeviceTree(); void StartPlay(int iChanIndex); void StopPlay(); BOOL DoLogin(); void DoGetDeviceResoureCfg(); BOOL m_bIsLogin; // LONG m_lLoginID; BOOL m_bIsPlaying; BOOL m_bIsRecording; HTREEITEM m_hDevItem; LOCAL_DEVICE_INFO m_struDeviceInfo; int m_iCurChanIndex; //当前通道在数组中索引 LONG m_lPlayHandle; //下列按钮的顺序一定要和CPTZButton中的处理一致 CPTZButton m_btnPtzUp; CPTZButton m_btnPtzDown; CPTZButton m_btnPtzLeft; CPTZButton m_btnPtzRight; CPTZButton m_btnZoomIn;//调焦拉近,放大 CPTZButton m_btnZoomOut;//调焦拉远,缩小 CPTZButton m_btnFocusNear;//聚焦拉近,放大 CPTZButton m_btnFocusFar;//聚焦拉远,缩小 CPTZButton m_btnIrisOpen;//光圈放大 CPTZButton m_btnIrisClose;//光圈缩小 CPTZButton m_btnPtzUpleft; //左上 CPTZButton m_btnPtzUpright; //右上 CPTZButton m_btnPtzDownleft; //左下 CPTZButton m_btnPtzDownright; //右下 // CPTZButton m_btnPtzAuto; //自动 // CPTZButton m_btnLightPwron; //灯光 // CPTZButton m_btnWiperPwron; //雨刷 // CPTZButton m_btnFanPwron; //风扇 // CPTZButton m_btnHeaterPwron; //加热 // CPTZButton m_btnAuxPwron; //辅助 BOOL m_bAutoOn; //自动开 BOOL m_bLightOn; //灯光开 BOOL m_bWiperOn; //雨刷开 BOOL m_bFanOn; //风扇开 BOOL m_bHeaterOn; //加热开 BOOL m_bAuxOn1; //辅助设备1开 BOOL m_bAuxOn2; //辅助设备2开 // Dialog Data //{{AFX_DATA(CRealPlayDlg) enum { IDD = IDD_REALPLAY_DIALOG }; CComboBox m_coJpgQuality; CComboBox m_coJpgSize; CComboBox m_coPicType; CComboBox m_comboSeq; CComboBox m_comboPreset; CComboBox m_comboPTZSpeed; CTreeCtrl m_ctrlTreeChan; CIPAddressCtrl m_ctrlDevIp; UINT m_nDevPort; CString m_csUser; CString m_csPWD; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CRealPlayDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CRealPlayDlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnButtonLogin(); afx_msg void OnDblclkTreeChan(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnSelchangedTreeChan(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnButtonRecord(); afx_msg void OnButtonCapture(); afx_msg void OnButtonPlay(); afx_msg void OnSelchangeComboPreset(); afx_msg void OnButtonPresetGoto(); afx_msg void OnButtonPresetSet(); afx_msg void OnButtonPresetDel(); afx_msg void OnButtonSeqGoto(); afx_msg void OnButtonSeqSet(); afx_msg void OnButtonTrackRun(); afx_msg void OnButtonTrackStart(); afx_msg void OnButtonTrackStop(); afx_msg void OnBtnPtzAuto(); afx_msg void OnBtnAuxPwron(); afx_msg void OnBtnFanPwron(); afx_msg void OnBtnHeaterPwron(); afx_msg void OnBtnLightPwron(); afx_msg void OnBtnWiperPwron(); afx_msg void OnBtnAuxPwron2(); afx_msg void OnSelchangeComboPicType(); afx_msg void OnClose(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_REALPLAYDLG_H__4C5D1B67_AC1D_499C_A88A_C0B663F739D0__INCLUDED_)