// RealPlay.h : main header file for the REALPLAY application // #if !defined(AFX_REALPLAY_H__7C80A991_2BBF_43C0_919C_02C3E47A0EEF__INCLUDED_) #define AFX_REALPLAY_H__7C80A991_2BBF_43C0_919C_02C3E47A0EEF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include "RealPlayDlg.h" extern CRealPlayDlg *g_pMainDlg; ///////////////////////////////////////////////////////////////////////////// // CRealPlayApp: // See RealPlay.cpp for the implementation of this class // class CRealPlayApp : public CWinApp { public: CRealPlayApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CRealPlayApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CRealPlayApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_REALPLAY_H__7C80A991_2BBF_43C0_919C_02C3E47A0EEF__INCLUDED_)