GrabBag/App/WorkpieceProject/WorkpiecePositionApp/IYWorkpiecePositionStatus.h

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2025-12-10 00:01:32 +08:00
#ifndef IYWORKPIECEPOSITIONSTATUS_H
#define IYWORKPIECEPOSITIONSTATUS_H
#include <string>
#include <functional>
#include <vector>
#include <QImage>
#include <QMetaType>
#include "IBinocularMarkReceiver.h" // 使用 VrMark3D
#include "IVisionApplicationStatus.h"
// 工件中心点位置结构体
struct WorkpieceCenterPosition : public PositionData<double> {
WorkpieceCenterPosition() : PositionData<double>() {}
WorkpieceCenterPosition(double _x, double _y, double _z, double _roll, double _pitch, double _yaw)
: PositionData<double>(_x, _y, _z, _roll, _pitch, _yaw) {}
WorkpieceCenterPosition(const WorkpieceCenterPosition&) = default;
WorkpieceCenterPosition& operator=(const WorkpieceCenterPosition&) = default;
WorkpieceCenterPosition(const PositionData<double>& pos) : PositionData<double>(pos) {}
};
// 检测结果结构体
struct WorkpiecePositionDetectionResult : public DetectionResultData<WorkpieceCenterPosition> {
std::vector<VrMark3D> marks; // BinocularMark检测结果使用通用类型
WorkpiecePositionDetectionResult() = default;
WorkpiecePositionDetectionResult(const WorkpiecePositionDetectionResult&) = default;
WorkpiecePositionDetectionResult& operator=(const WorkpiecePositionDetectionResult&) = default;
};
// 状态回调接口
class IYWorkpiecePositionStatus : public IVisionApplicationStatus<WorkpiecePositionDetectionResult>
{
public:
virtual ~IYWorkpiecePositionStatus() = default;
virtual void OnBinocularMarkConnectionChanged(bool connected) = 0;
virtual void OnEpicEyeConnectionChanged(bool connected) = 0;
};
Q_DECLARE_METATYPE(WorkpieceCenterPosition)
Q_DECLARE_METATYPE(WorkpiecePositionDetectionResult)
#endif // IYWORKPIECEPOSITIONSTATUS_H